By Alderac Entertainment
Event Compilation #I and #2 are collections of the simplest of the simplest - the journey continue modules. inside of those pages, AEG has compiled, up to date and extended the unique adventures using the revised 3.5 d20 ideas with new maps, new textual content, and new plot hooks, together with rewritten and improved sections offer extra balanced encounters and deeper demanding situations. Even empty rooms were stuffed to make a DM's existence more uncomplicated! all of the whereas, those books supply a campaign's worthy of excessive experience to avid gamers of all event degrees. Written for the revised 3.5 d20 ideas. Many new and more desirable maps. 288 pages. event #I hyperlinks 24 of the easiest unique AEG Adventures retains jointly into one immense plot thread, permitting desktops to increase from the first to the thirteenth point. This ebook is a must-have for DMs desirous to convey the nuance of low-leveling gaming again the place it belongs. Many new and more suitable maps.
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Extra info for Adventure Compilation 2 (D20 System Accessories)
Ogres with daggers wanting target practice. 18 19 20 6. Temple o f Zohl’Nahk Carved into the rock wall above the entrance to this chamber is the symbol of a gigantic clawed fist, the symbol of Zohl’Nahk, a lawful evil deity worshipped by some of the giant races. Many ogres and other adventurers come here for healing or spiritual guidance, such as it may be. Clerics who follow Zohl”ahk wear black and grey as their colors with prominent, splked shoulder plates. They generally have access to the Evil, Law, Luck and Strength domains.
Within them are all manner of crude magical talismans and tomes written in all languages, many of which teach nothing to the reader. 18. Observation Catwalk Two catwalks reach out to a large wooden circular platform suspended a hundred feet above the cavern floor, supported by the catwalks and ropes embedded in the rock faces. There is a 50% chance Jin’Zil, Chaal’Mahk or one of the other ogre magi is here, surveying the domain. DVFNTURF HOOKS Keep in mind the strict prohibition against open fighting and the unsanctioned use of magic, under penalty of death.
Spellbook: 0-acid splash, arcane mark, pare, mage hand, openlclose, read magic, resistance; 1 st-color spray, expeditious retreat, hypnotism, identifi, jump, mage armor, magic missile, ray ofenfeeblement; 2nd-blur, false life, flaming sphere, ghoul touch, invisibility, levitate, see invisibility; 3rd-deep slumber, haste, hold person, lightning bolt, protection from energy, suggestion, 4th-black tentacles, fire shield, phantasmal killer, scrying, shout, 5th-feeblemind, summon monster V. Possessions: Bracers of armor +2, ring ofprotection +2, wand of magic missile (23 charges, C L Sth), masterwork rapier, masterwork hand crossbow, 20 bolts, 3 vials of Dark Elf knockout poison, 9Ogp.